GDRE will extract all the game’s resources, scenes, and scripts into this folder. When it prompts you for a destination folder, create a new folder, and make sure “Full Recovery” is selected.These errors can be generally ignored unless you’re intending to mod these particular resources. These errors are for certain compressed textures it can’t decompile, and for our JSON-format pixel art animations. GDRE will run for about 5 minutes, and will likely report a lot of errors.Navigate to Cassette Beasts’ install directory and open CassetteBeasts.pck.Read through the Mod User Guide so you’re familiar with how mods are used.Download the latest version of Godot RE Tools for your OS.Later 3.x versions are untested, and 4.0 is incompatible. If you need help with Godot, GDQuest has a lot of great guides - just make sure you’re following guides for Godot 3.5, not 4.0. How to use Godot, and how to write GDScript are outside the scope of this guide. Decompiling Cassette Beasts to create an editable Godot project.The steps this guide will take you through are: 5.3 Monster species don’t need bestiary indexes. 5.2 Replace as few of the base game's resources as possible.5.1 ProjectSettings, autoloads, and class_name.
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